Levels Played: Looks like we are starting at 2nd level and intended to go around 12th level. (For that reason I have decided against really looking to do the Paragon Surge + Eldritch Heritage (Arcane) comboįor Wiz/sor spells on Oracle list. That is not to say I'm ruling it out.īasically I'm looking for nifty ideas to use with a Necropolitan Paragon Surge Oracle or Sorcerer. I'm being allowed to use Paragon Surge without being Half-Elf. I'm fairly open on race, Cha bonus of course is nice, darkvision doesn't matter. I'm looking real hard at Samsaran for their Mystic Past Life (Su) racial feature to add spells from other arcane or divine lists as appropriate.īeing Necropolitan of course I wanted access to infinite Inflict Wounds for sure which is a thing I could have even as a sorcerer with Mystic Past Life (Su).Ĭan you think of a better/more interesting race than Samasaran? Or tricks that would make Samsaran unnecessary to gain off list spells? Drow, Fetchling, and others are decent choices as are Half-elf, human and others. If it is underpowered, suggest the player also use a feat on Sacred Geometry(quicken spell) so they can do it as a swift action instead, or some other potent metamagic- Intensified Spell is particularly popular for a shocking grasp magus.Psychic Searcher, Spirit Guide, WarsightedĪlchemist (Inspired Alchemist) = gains Inspiration and similar mechanics to the Investigatorīloodrager (Crossblooded Rager) = 2 Bloodlines to but have to pick abilitiesīloodrager (Greenrager) = gains Woodland Stride and Summon Nature's Allyīloodrager (Metamagic Rager) = can spend Rage rounds to reduce metamagic level increasesīloodrager (Primalist) = Can take 2 barbarian rage powers instead of a bloodline powerīloodrager (Rageshaper) = natural attack shitīloodrager (Spelleater) = Fast healing and can spend spell slots to heal selfīloodrager (Steelblood) = basic heavy armor barbarian shitīloodrager (Blood Conduit) = can cast touch spells as a swift action when they make skin to skin contactįighter (Martial Master) = gains brawler mechanicsįighter (Mutation Warrior) = gains mutagens and discoveries Picaroon, Flying Blade, Mysterious Avenger, Daring Infiltrator, Mouser, Musketeer, Inspiring Bladeĭivine Commander, Sacred Fist, Forgepriest, Disenchanter, Cult Leader, Champion of the Faithįeral Shifter, Nature Fang, Wild Whispererĭivine Tracker, Hooded Champion, Wild HunterĮxploiter Wizard, Spell Sage, Spirit Whisperer Grave Warden, Bounty Hunter, Cleaner, Cutthroat, Stygian Slayer, Vanguard, Sniper, Deliverer Totemic Skald, Herald of the Horn, Fated Champion, Spell Warrior Sleuth, Mastermind, Spiritualist, Empiricist, Infiltrator, SteelhoundĪnimist, Unsworn Shaman, Possessed Shaman, Visionary, Spirit Warden, Witch Doctor, Speaker of the Past Primal Companion Hunter, Verminous Hunter, Packmaster, Feral Hunter, Divine Hunter 3.5 spells are available if they are not redone in Pathfinder or ruled out by DM.Posting spoilers all up as usual as well as adding new onesīlade Adept, Unlettered Arcanist, Blood Arcanist, Brown-Fur Transmuter, Eldritch Font, White Mage, Elemental Master, Occultist, School Savant, Spell SpecialistĬrossblooded Rager, Metamagic Rager, Bloodrider, Untouchable Rager, Rageshaper, Blood Conduit, Greenrager, Primalist, Spelleater, SteelbloodĮxemplar, Mutagenic Mauler, Shield Champion, Snakebite Striker, Steelbreaker, Strangler, Wild Child Which Spells would you suggest adding to list for either Sorcerer or Oracle using the Mystic Past Life (Su) trick? I realize a lot of that depends on role I'm wanting to play so lets do some for both Caster focus and Melee (gish) perspectives. If it is within reason for your game, it is, in fact, RAW and can work fine. If this build is likely to be overpowered, consider applying the errata to magical lineage to Wayang Spellhunter as well, as e.g. Note as well that shocking grasp is one of the weaker options for this combination- it just does melee damage- and that every spellcaster can have at most one spell specialized in this way. You should consider denying it on the basis of game balance, or suggesting/allowing your other players to use similar exploits. Running this trait in accordance with the rules makes it much more powerful than most other similar traits. Just because the rules say something doesn't mean that is a good idea for your game. In combination, the two can indeed lower a +1 spell level adjustment metamagic to -1, which can indeed make a 1st-level spell a level 0 spell, which, for some classes including the Magus, gives it special properties unique to 0-level spells (like not getting used up when cast). Unlike Magical Lineage, Wayang Spellhunter was never errataed to prevent spell-level lowering.
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